This shock of colour means you can perform a Burst Counter with R2 and circle, and it’s effective because it deals damage and staggers the beast. When it comes to attacking, you’ll want to be patient and simply wait for the Horse-headed demon to perform a strike in which it glows red. Again, you want to keep conserving your stamina. These come towards you but can again easily be avoided by just moving to the side rather than by blocking or rolling away. Its in the open in the bottom right corner of the large room. You can block these attacks, but it will deplete your stamina so it’s much better to just simply move backwards and keep your distance.Īside from these sweeping strikes, Mezuki also releases ghost-like faces. Found in - Kwoloks Hollow in the large opening to the right of the Bash ability. One is in the center of the ceiling that you dropped from. At the end of the Willow’s End area you will need to fight Shriek in a multiple phase battle. Shriek is a character you encounter multiple times throughout the game. First things first though when it comes to explaining this arena, youll see 5 teleporters. The final boss fight you will need to complete to beat Ori and the Will of the Wisps is Shriek. Mezuki mostly attacks in threes of sweeping strikes so make sure to avoid these by keeping your distance and moving back rather than rolling away. This boss isnt difficult as much as it can be tedious. This time around we must save the land of Niiwen from. You can get an extra elixir if you have Mezuki smash the boulder with his gigantic staff, so take advantage of that if you’re low on the healing item. The game follows our favorite loveable forest spirit Ori directly after the events of the first game. As for the boss fight itself, it takes place in a large-enough space with a hut, boulder and tree. The size is one option to balance Ori's ridiculous movement, the attacks are similar and large because of less precise positioning and a larger area to fight in, and Ori's many kinds of attacks make it immpossible to plan for what a player would have a make the boss reflect that.
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